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CREDITS

Designer: Kevin van Ryswyck
Graphics: Kevin van Ryswyck, Rick Scott

RESOURCES

Download Rules: PDF Link 

 

These rules are published under Creative Commons License CC-BY-NC-ND.

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Star Wars is owned by DIsney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share these rules, please do so in the original formats provided and with full credit to the authors. Don't use them for commercial purposes without their knowledge. Please do not rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!

 

Rules for LOTTO PROXIMA
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​Lotto Proxima cards were a money-making scheme used by the White Worms gang on Corellia, as a way of making money and laundering profits. After the lottery was finished, Corellian street kids picked up the discarded tickets and used them to invent this game. When the scrum rats are not scavenging for scraps, they would play Lotto Proxima and other games in the dark tunnels of Lady Proxima's den.
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GOAL

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The first player to cover all of the coloured symbols on their Lotto Proxima card is the winner of the game.

SETUP

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x1 Chance Cube - A six-sided dice with 3 red and 3 blue sides.

 

x1 Corellian Die - A six-sided dice with 6 symbolic faces valued 1-6​

Lotto Proxima Cards x Players - Lottery cards with six coloured symbols for each player.

 

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x6 Chips or Tokens x Players - Chips or tokens suitable for marking off numbers on the Lotto Proxima card.

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Prize Pot (Optional) - Players pay any agreed ante into the prize pot.

GAMEPLAY

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1. CHOOSE THE CALLER

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Choose one player to the be the Caller. they give each player a Lotto Proxima Card and six gaming chips. 

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2. THE ANTE (OPTIONAL)

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Each player pays the agreed ante into the pot for this game. 

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2. THE THROW

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The Caller begins by rolling the chance cube and the Corellian cube, then announces the colour and Corellian symbol, i.e. "BLUE SPIKE" or "RED CROWN".  If the layer has that coloured number on their Lotto Proxima card, they cover it with a gaming chip.

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​WINNING THE GAME

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When a player has covered all six coloured symbols on their Lotto Proxima card, the player yells 'PROXIMA!' to become the winner. If there is a tie, those players roll the Corellian chance cube.  The player that gets the highest value roll is declared the winner.

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