.png)
CREDITS
Designer: Kevin van Ryswyck
Graphics: Kevin van Ryswyck, Rick Scott
HOW TO PLAY LOTTO PROXIMA​
Want to learn how to play Lotto Proxima? Use this page to find everything you need.
​
​​​Lotto Proxima cards were a money-making scheme used by the White Worms gang on Corellia, as a way of making money and laundering profits. After the lottery was finished, Corellian street kids picked up the discarded tickets and used them to invent this game. When the scrum rats are not scavenging for scraps, they would play Lotto Proxima and other games in the dark tunnels of Lady Proxima's den.
​
Navigate our Guide to Lotto Proxima
Under Rules - A complete breakdown of the game, including table setup, game components, gameplay structure and order, win and loss conditions.
Under Licensing - Information about authors. artists, usage rights and licenses for this game.
​Under Downloads - Player Resources for playing Lotto Proxima. Download the rules and a set of printable Lotto Proxima cards.
RULES FOR LOTTO PROXIMA
GOAL
​​
The first player to cover all of the coloured symbols on their Lotto Proxima card is the winner of the game.
SETUP
​
x1 Chance Cube - A six-sided dice with 3 red and 3 blue sides.
x1 Spike Die - A six-sided dice with 6 Corellian numerals valued 1-6​


Lotto Proxima Cards x Players - Lottery cards with six coloured symbols for each player.
​

x6 Chips or Tokens x Players - Chips or tokens suitable for marking off numbers on the Lotto Proxima card.
​
Prize Pot (Optional) - Players pay any agreed ante into the prize pot.
GAMEPLAY
​
1. CHOOSE THE CALLER
​
Choose one player to the be the Caller. they give each player a Lotto Proxima Card and six gaming chips.
​
2. THE ANTE (OPTIONAL)
​
Each player pays the agreed ante into the pot for this game.
​
3. THE THROW
​
The Caller begins by rolling the chance cube and the Spike die, then announces the colour and Corellian symbol, i.e. "BLUE SPIKE" or "RED CROWN". If the layer has that coloured number on their Lotto Proxima card, they cover it with a gaming chip.
​
​WINNING THE GAME
​
When a player has covered all six coloured symbols on their Lotto Proxima card, the player yells 'PROXIMA!' to become the winner. If there is a tie, those players roll the Corellian chance cube. The player that gets the highest value roll is declared the winner.
​
