
SABBACINOS
Sabbaccinos are tile-based gaming pieces inscribed with Corellian numeric symbols like those found on many Sabacc cards and Sabacc dice. The gaming pieces make up a set, sometimes called a deck or pack. The tiles are variously known as pieces, bones, rocks, stones, men, cards or just sabaccinos, featuring all combinations of spot counts between zero and six. Like a pack of playing cards or dice, a sabaccino set can be used to play a large number of different games.
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SABBACINO SET
A sabbacinos set consist of 28 tiles marked with combinations of the matched symbols 0-6 in Corellian numerals. They can be used to play many different games.
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Navigate our Entry on Sabbacinos:
Under the Sabbacinos tab, you can findthe rules for the basic game of Sabbacinos.
Under Resources, you can find the website of Amrod's Armoury, which deals in Sabaccino sets and supplies.
Under each game tab, you can find the rules for a game played using Sabbacino tiles.
RULES FOR BASIC SABBACINOS
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Sabbacinos is a game for 2 to 4 players. Players compete to get rid of all of their tiles as quickly as possible, and score points according to the number of tiles left in their opponent's stock.
GOAL
The first player to use all of the tiles in their stock wins the round. They score points equivalent to the sum value of the tiles in their opponent's stock. After a set number of rounds, players compare overall scores to determine the winner.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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GAMEPLAY
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A game of Sabbacinos is usually played for a set number of rounds, usually between 3 to five. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. After a set number of rounds, players compare overall scores to determine the winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau. The tile ends must have matching values.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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The sum of the values on the remaining tiles in every opponent's stock are summed up, and added to the winner's score.
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ENDING THE GAME
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The Game proceeds for a set number of rounds, usually between 3-5. At the conclusion of the final round, players compare their scores to determine the winner.
VARIANTS
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SABBACINO DRAW
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Setup - The Boneyard: The remaining Sabaccino tiles after players have drawn their hands remains on the table and is called The Boneyard.
Rules remain the same, but instead of passing when you cannot play a tile, you must draw another tile from a pool of the Sabaccino tiles remaining after the initial deal. You must draw from the pool until you are able to make a move.
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Sabbacino Draw adds to the length of the game and allows for more strategic play.
US SUPPLIER
Sabbacinos were created by Seykahr Amrod. Find the original rules and 3D printed Sabbacino at Amrod's Armory.
RULES DOWNLOAD
Download the rules for all of the Sabbacino games found at Amrod's Armory and on the Holodex!
RULES FOR MUGGINS
Muggins is a game for 2 to 4 players using Sabaccino tiles. Players play from their stock of tiles to the tableau on the table. They score points every time they lay a tile that brings the sum of the open ends of the Sabaccino tiles to a multiple of 5.

GOAL
Players use their stock of Sabaccino tiles to try and score points by making multiples of 5 from the open available edges of tiles in the tableau. They score points every time they lay a tile that brings the sum of the open ends of the Sabaccino tiles to a multiple of 5.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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The Boneyard: The remaining Sabaccino tiles after players have drawn their hands remains on the table and is called The Boneyard.
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Tableau: The sabaccinos are played against each other on the table in front of the players.
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Tile Placement: Double-Value tiles are placed cross-wise against an open point, creating 4 open edges for potential scoring.
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GAMEPLAY
A game of Muggins is played continuously until a set score is reached - usually 100 or 150 points. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. At the conclusion of the round, the tiles are reshuffled and dealt again to all players. Play continues through multiple rounds until one player reaches the agreed score.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau.
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Double-Value tiles are placed cross-wise against an open point, creating 4 open edges for potential scoring.
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If a player cannot place a tile, their either A) pass on their go or B) draw from the Boneyard.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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A player scores points every time they lay a tile that brings the sum of the open ends of the Sabaccino tiles to a multiple of 5. They score the equivalent number of points.
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ENDING THE GAME​
At the conclusion of a round, the tiles are reshuffled and dealt again to all players. Play continues through multiple rounds until one player reaches the agreed score.
RULES FOR TATOOINE SPICE TRAIN
Tatooine Spice Train is a game for 2 to 4 players using Sabaccino tiles. The double Sylop tile is played to the centre of tableau on the table. Sabaccinos are played in 'trains' against the open edges of the Double Sylop. Every player will begin a 'train' or line of consecutive Sabbacino tiles on their first turn, and afterwards can play their tiles against any of the 'trains' in progress.
GOAL
Players compete to get rid of all of their tiles as quickly as possible, and score points according to the number of tiles left in their opponent's stock. The first player to use all of the tiles in their stock wins the round. They score points equivalent to the sum value of the tiles in their opponent's stock. After a set number of rounds, players compare overall scores to determine the winner.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The centre of the Tableau is set using the Double Sylop tile. Sabaccinos are played in 'trains' against the open edges of the Double Sylop. All players must begin a 'train' or line of consecutive Sabbacino tiles from an open edge on their first turn. Afterwards, they can also play their tiles against any of the 'trains' in progress.
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GAMEPLAY
A game of Tatooine Spice Train is usually played for a set number of rounds, usually between 3 to five. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. After a set number of rounds, players compare overall scores to determine the winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile on the Double Sylop to begin a tran. Each player then takes a turn, proceeding clockwise, and chooses a tile to start a 'train'.
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On their remaining turns, each player matches one end of a tile in their stock to an open Sabaccino end on one of the existing 'trains'.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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The sum of the values on the remaining tiles in every opponent's stock are summed up, and added to the winner's score.
ENDING THE GAME​
At the conclusion of a round, the tiles are reshuffled and dealt again to all players. Play continues through multiple rounds until one player reaches the agreed score.
RULES FOR PORG FOOT
Porg Foot is a game for 2 to 4 players using Sabaccino tiles by Tojj Reka of Night Owl Station. Players compete to get rid of all of their tiles as quickly as possible, and score points according to the number of tiles left in their opponent's stock. Whenever a double is drawn, players are obliged to construct a 'Porg's Foot' before play can continue normally.
GOAL
Players compete to get rid of all of their tiles as quickly as possible, and score points according to the number of tiles left in their opponent's stock. The first player to use all of the tiles in their stock wins the round. They score points equivalent to the sum value of the tiles in their opponent's stock. After a set number of rounds, players compare overall scores to determine the winner.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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The Boneyard: The remaining Sabaccino tiles after players have drawn their hands remains on the table and is called The Boneyard.
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Tableau: The area sabaccinos are played against each other on the table in front of the players. The centre of the Tableau is set with a hub tile by the first player.
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Die: A six-sided chance cube with values from 1-6 on the faces.
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GAMEPLAY
A game of Porg Foot is usually played for a set number of rounds, usually between 3 to five. At the start of the round players roll a dice. The player with lowest score holding a double tile goes first. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. Whenever a double value tile is played, players are obliged to construct a 'Porg's Foot'. After a set number of rounds, players compare overall scores to determine the winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: Players roll the dice. The player with the lowest score places a double tile to start. If they have no double tile, pass to the next player. If no player has a double tile, players redraw until one appears.
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PLAYER TURN
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On your turn, match one end of a tile in your hand to an open end on the layout.
When a double tile is played, tile placement must follow the rules for building Porg Feet (see below).
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If you cannot play, draw one tile from the boneyard (if available). If playing is still not possible,, you must pass.
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RULES FOR BUILDING PORG FEET
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Whenever a double is played, it must be placed perpendicular to the matching tile.
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When a double is played, players must build 3 branches (one branch = a porg foot) before tiles can be placed elsewhere.
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Example: If someone plays a double-4, the next 3 plays must all onnect to that double-4 to form the porg foot.
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Once the porg foot is 'complete', play may resume on the open ends.
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SCORING
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The round ends when one player uses up all their tiles, or there are no legal moves remaining.
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That player scores points equivalent to the sum value of the tiles in their opponent's stock.
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VARIANTS
Doubles Bonus - When scoring, any doubles left in player's stock score double.
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HoloNet Interference - Instead of drawing tiles at the start of the game, you must the die. On a 1-3, you draw; on a 4-6 you pass (simulating a scrambled transmission).
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Smuggler's Standoff - If two doubles are played back-to-back, players mus 'complete' both porg feet before resuming.
RULES FOR BERGAMOR
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Bergamor is a game for 2 to 4 players. Players compete by score points every time the two open ends of the tableau show the same number. The game is played through multiple rounds until a set score is reached - usually 4, 6 or 12.
GOAL
Players lay down tiles from their stock in an attempt to score points. They score points every time they lay a tile and the two open ends of the tableau show the same number. The round ends after one player has exhausted all of the tiles in their stock. The game is played through multiple rounds until a set score is reached - usually 4, 6 or 12.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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GAMEPLAY
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Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. At the conclusion of the round, the tiles are reshuffled and dealt again to all players. Play continues through multiple rounds until one player reaches the agreed score.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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When the two open ends of the tableau show matching values, the player who last placed scores a point.
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ENDING THE GAME
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The Game proceeds through multiple rounds until one player reaches the agreed score.
RULES FOR NERF HERDER
Bergamor is a game for 2 to 4 players. Players compete by score points every time the two open ends of the tableau add up to 7. The game is played through multiple rounds until a set score is reached - usually 4, 6 or 12.
GOAL
Players lay down tiles from their stock in an attempt to score points. They score points every time they lay a tile and the two open ends of the tableau show values whose sum is 7. The round ends after one player has exhausted all of the tiles in their stock. The game is played through multiple rounds until a set score is reached - usually 4, 6 or 12.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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GAMEPLAY
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Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. At the conclusion of the round, the tiles are reshuffled and dealt again to all players. Play continues through multiple rounds until one player reaches the agreed score.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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When the two open ends of the tableau show values that sum to 7, that player scores a point.
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ENDING THE GAME
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The game proceeds through multiple rounds until one player reaches the agreed score.
VARIANT
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Big Ranch Nerf Herder - Instead of scoring when the sum of the values is 7, the target sum is 9.
RULES FOR SABBACINO CROSS
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Sabbacinos is a game for 2 to 4 players. Players compete to get rid of all of their tiles as quickly as possible, and score points according to the number of tiles left in their opponent's stock. When laying their tiles, they must do so in a cross pattern, adding to the ends of four arms built out from the central tile.
GOAL
The first player to use all of the tiles in their stock wins the round. They score points equivalent to the sum value of the tiles in their opponent's stock. After a set number of rounds, players compare overall scores to determine the winner.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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Cross Tile: The starting tile in the tableau , the lowest double tile in a player's stock.
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GAMEPLAY
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A game of Sabbacino Cross is usually played for a set number of rounds, usually between 3 to five. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. After a set number of rounds, players compare overall scores to determine the winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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You can only add to the open ends of the starting tile until all four arms of the cross have been started - then tile placement continues according to standard rules
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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The sum of the values on the remaining tiles in every opponent's stock are summed up, and added to the winner's score.
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ENDING THE GAME
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The Game proceeds for a set number of rounds, usually between 3-5. At the conclusion of the final round, players compare their scores to determine the winner.
VARIANTS
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SABBACINO CROSS DRAW
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Setup - The Boneyard: The remaining Sabaccino tiles after players have drawn their hands remains on the table and is called The Boneyard.
Rules remain the same, but instead of passing when you cannot play a tile, you must draw another tile from a pool of the Sabaccino tiles remaining after the initial deal. You must draw from the pool until you are able to make a move.
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Sabbacino Cross Draw adds to the length of the game and allows for more strategic play.
RULES FOR SCOUNDREL'S RUN
Scoundrel's Run is a game for 2 to 4 players using Sabbacino tiles. Players roll a dice to determine how many tiles they are forced to draw. Players then compete to get rid of all of their tiles as quickly as possible. Whoever uses all of their tiles first wins the round.
GOAL
The first player to use all of the tiles in their stock wins the round. The game proceeds for a set number of rounds, usually between 3-5. Whoever wins the most of these rounds is the overall winner.
SETUP​
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Dice: A dice marked with numerical values, usually 1-6 although other dice can be used.
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Player Stock: The Sabbacino tiles in the set are drawn according the score rolled by the player on the die.
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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GAMEPLAY
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A game of Scoundrel's Run is usually played for a set number of rounds, usually between 3 to five. At the start of the round, players roll a dice to determine how many Sabbacino tiles they must draw. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. The player who wins the most of the agreed number of rounds is the overall winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them.
Cast & Draw: Players takes turns to roll the die. They then draw the number of tiles shown on the dice to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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The first player to use all of the tiles in their stock is the winner of the round.
ENDING THE GAME
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The game proceeds for a set number of rounds, usually between 3-5. Whoever wins the most of these rounds is the overall winner.
RULES FOR RULE OF TWO
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Rule of Two is a game for 2 to 4 players. Players compete by laying tiles, the value of which accrue until a player matches a double to the end of an open tile. The player laying that tile will then score the points in that chain. The game ends when any player runs out of tiles. Whoever has the highest score wins the game.

GOAL
Players lay down tiles from their stock in an attempt to score points. The value of a chain of tiles accrues until a double tile is played on the open end of a chain. The player who lays the double tile scores the points in the chain. The game ends after one player has exhausted all of the tiles in their stock. The highest scorer is the winner.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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Dice: A numerical dice with ascending score values.
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GAMEPLAY
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Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. At the conclusion of the round, the tiles are reshuffled and dealt again to all players. Play continues through multiple rounds until one player reaches the agreed score.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: Each player rolls the dice. The player with the highest score goes first.
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau. If they play a double tile, they will score the value of the previously laid tiles.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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The values of the laid tiles accrue until a player plays a double to the end of an open tile. The player laying that tile will then score the points in that chain. The point score is equivalent to the sum of the two Corellian numbers on the Sabbacino tiles in the chain.
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Once a tile has been scored, it cannot be scored again. Only tile values laid after the last double tile can be scored.
ENDING THE GAME
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The game proceeds until one player has run out of tiles. Whoever has scored the most points by this stage is the winner of the game.
RULES FOR NEVER TELL ME THE ODDS
Never Tell Me The odds is a game for 2 to 4 players using Sabbacino tiles. Players roll a dice to determine how many tiles they are forced to draw. Players then compete to get rid of all of their tiles as quickly as possible, however they can only play matching ends to the tableau. Whoever uses all of their tiles first wins the round.

GOAL
The first player to use all of the tiles in their stock wins the round. The game proceeds for a set number of rounds, usually between 3-5. Whoever wins the most of these rounds is the overall winner.
SETUP​
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Dice: A dice marked with numerical values, usually 1-6 although other dice can be used.
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Player Stock: The Sabbacino tiles in the set are drawn according the score rolled by the player on the die.
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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GAMEPLAY
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A game of Never Tell Me The Odds is usually played for a set number of rounds, usually between 3 to five. At the start of the round, players roll a dice to determine how many Sabbacino tiles they must draw. Within each round, the player with the lowest value double opens. Play then proceeds through consecutive turns for each player, with each player attempting to match the symbol on an open edge. Play continues until one player has used all the tiles in their stock. The player who wins the most of the agreed number of rounds is the overall winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them.
Cast & Draw: Players takes turns to roll the die. They then draw the number of tiles shown on the dice to add to their stock.
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Determine First Player: The player with the lowest value double tile goes first (or the lowest tile in sum value if there are no doubles).
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PLAYER TURN
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The first player places a tile. Each player then takes a turn, proceeding clockwise.
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On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau with a matching symbol.
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If a player cannot place a tile, they pass on their go.
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Play continues until one player has used all of their tiles, or no players are able to place a tile.
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SCORING
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The first player to use all of the tiles in their stock is the winner of the round.
ENDING THE GAME
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The game proceeds for a set number of rounds, usually between 3-5. Whoever wins the most of these rounds is the overall winner.
RULES FOR KRAYT DRAGON
Krayt Dragon is a game for 2 to 4 players using Sabbacino tiles. Players compete to get rid of all of their tiles as quickly as possible by playing them end to end. When a double is played, the tablaeu forks. Whoever uses all of their tiles first wins the round.
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The game is named for the shape of the tableau, which can resemble the winding skeletal remains of a Krayt Dragon.

GOAL
The first player to use all of the tiles in their stock wins the round. The game proceeds for a set number of rounds, usually between 3-5. Whoever wins the most of these rounds is the overall winner.
SETUP​
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Player Stock: The Sabbacino tiles in the set are divided up equally between the players:
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2 Players - 7 tiles each
3-4 Players - 5 tiles each
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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GAMEPLAY
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A game of Krayt Dragon is usually played for a set number of rounds, usually between 3 to five. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. After a set number of rounds, players compare overall scores to determine the winner.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw the agreed number of tiles to add to their stock.
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Determine First Player: Whichever player has the double 4 tile - The Krayt Dragon's Eyes - places the tile to start the game. If no-one has this tile, players must discard and redraw a tile in turn until it is drawn.
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PLAYER TURN
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The first player places The Dragon's Eyes (Double 4). Each player then takes a turn, proceeding clockwise.
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Tile placement continues in a single direction from the Dragon's Eyes.
On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau. If a double is played, it is laid perpendicular to the last tile: subsequent tiles can be placed on either end of the double, with play proceeding in two new directions.
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If a player cannot place a tile, they pass on their go.
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SCORING
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Play continues until one player has used all of their tiles. That player wins the rounds.
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ENDING THE GAME
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The game proceeds for a set number of rounds, usually between 3-5. Whoever wins the most of these rounds is the overall winner.
VARIANTS
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KRAYT DRAGON DRAW
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Setup - The Boneyard: The remaining Sabaccino tiles after players have drawn their hands remains on the table and is called The Boneyard.
Rules remain the same, but instead of passing when you cannot play a tile, you must draw another tile from a pool of the Sabaccino tiles remaining after the initial deal. You must draw from the pool until you are able to make a move.
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Krayt Dragon Draw adds to the length of the game and allows for more strategic play.
RULES FOR SLEEMO
Sleemo is a game for 2 to 4 players using Sabbacino tiles by Dale and Ken O'Brien. Players compete to get rid of all of their tiles as quickly as possible by playing them end to end. When a double is played, the tablaeu forks. Whoever uses all of their tiles first wins the round.
GOAL
The first player to use all of the tiles in their stock wins the round. A game of Sleemo is played through continuous rounds until a set score is reached - usually 100, 300 or 500 points.
SETUP​
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Player Stock: Each player draws three tiles.
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The Boneyard: The remaining Sabaccino tiles after players have drawn their hands remains on the table and is called The Boneyard.
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Tableau: The area sabaccinos are played against each other on the table in front of the players.
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Die: A die with numerical values from 1-6.
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GAMEPLAY
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A game of Sleemo is usually played for a set number of rounds, usually between 3 to five. Within each round, the player with the lowest value double or lowest value tile opens. Play then proceeds through consecutive turns for each player, until one player has used all the tiles in their stock. A game of Sleemo is played through continuous rounds until a set score is of 100, 300 or 500 points is reached.
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THE ROUND
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The Deal: The dealer places the tiles face down and shuffles them. Players then draw 3 tiles to add to their stock.
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Determine First Player:
The player with the highest double goes first. The double Sylop beats a double 6.
If no player has a double, players roll the die. The highest scorer goes first.
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PLAYER TURN
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The first player may lay any tile. Each player then takes a turn, proceeding clockwise.
On their turn, a player matches one end of a tile in their stock to an open Sabaccino end in the tableau. The ends of the tile must be the same value.
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When a player cannot place a tile, they roll the die. They must then draw that many tiles from the Boneyard and add it to their stock.
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The player may make a legal move using any of the new tiles if possible. If they still cannot place, they pass on their turn.
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CONSECUTIVE TILES
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If you play a tile that features consecutive values (i.e., a tile with 1 and 2, or 4 and 5), then you may force any opponent to turn over a tile (of your choice) in their stock. They will not be able to use that tile on their next turn. After that, it becomes playable again.
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SCORING
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Play continues until one player has used all of their tiles, or their are no possible moves remaining.
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The sum of the values on the remaining tiles in every opponent's stock are summed up, and added to the winner's score.
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ENDING THE GAME
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The game is played through continuous rounds until one player reaches a set score is of 100, 300 or 500 points.