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CREDITS

Designer: Mike Forester
Graphics: Rick Scott

RULES FOR TIBANNA
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​The object of the game of Tibanna is to avoid throwing certain scores and being knocked out of the game.
SETUP

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A Pair of Six-Sided Dice - A six sided dice in the High Galactic, Aurebesh or Corellian style.

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Prize Pot - Each player contributes a stake to the prize pot as set by the dealer.

ARBESHDICE1 (1).png
HG-DICE1.png
GAMEPLAY

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1. THE STAKE

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Choose the first player.  That player sets any stakes for the game and players add their money to the pot.

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2. CHOOSE A NUMBER

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Each player in the game selects a 'Tibanna' number - either a 6, 7, 8 or 9.  More than one player may choose the same number.

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3. PLAYER THROWS

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Each player takes a turn throwing the dice, once each turn. If the sum of the dice is equal to their Tibanna number, they bust or 'Blow Out' of the game until the next round.

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WINNING THE GAME

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Players continue taking turns at rolling until every other player is blown out and only one remains. That player wins the round, and wins any agreed stakes. 

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Play continues until at least every player has taken a turn to go first.
 

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