APP RELEASE V.13: BUYING IN
Introducing Buy-In Tables and Daily & Weekly Contracts

Another rotation, another update! Get your credits ready for new features!
Introducing: Buy-In Tables
A new form of table is now added for Coruscant Shift , Classic , Corellian Spike , Galaxy Series Spike and 3-Card Spike variants. In these buy-in tables, players can jump in and out while the game is going on and re-buy whenever they run out of credits. This is done to give players easier access to games without having to wait in a lobby or catch push notifications. One table for each variant will always be up and running, hosted by the system, for anyone to jump into at any time. To start, there is no limit on credits or a "wallet", but this might be added later after more testing and figuring out what is most fun and engaging.
Introducing: Contracts
The menu item added last release now has added content: Contracts that can be completed for daily or weekly XP rewards or even deck themes. The contracts will be continuously balanced and updated, but please give feedback on the current contracts and rewards! To kick things off, we have added a contract to unlock the new Operators Deck, inspired by Zero Company and used for Kessel or 62-card variants.
Two more deck themes will also be available as contract unlocks soon: the Vyseri and Cloud City classic decks.
RULE CHANGE - 3 CARD SPIKE
Since there has been some confusion around Idiot's Array existing in 3-Card Spike, we have decided to change the rules so they reflect the original rules in Tales from Vandor (See the Sources section in Three Card Spike on the Holodex).
In 3 Card Spike, Idiot's Array can now only be made using positive integer cards, aka exactly 0, 2 and 3 (not using any -2 or -3 as before).
Jedi Temple Seeded Runs
Seed functionality has been added to Jedi Temple, allowing players to send and play the exact game to compete or compare runs. Also, the Reaction selector has gotten a UI update, adding a favorite system and some new added reactions As always, general fixes and improvements have been done, see full changelog below.
Please give feedback on the new Buy-In structure and contracts, game on!
Changelog:
Improvements: - RULE CHANGE: Idiot's Array in 3-Card Spike can now only be made with positive integers - Daily and weekly Contracts added with XP rewards - Adds persistent Buy-In table support for Coruscant Shift, Classic and Corellian Spike variants - (Jedi Temple) Seed functionality added to allow for sharing and competing using seeded runs - (Jedi Temple) Clear button added to quickly clear selected cards - Adds new card themes: Operator, Vyseri and Cloud City - unlocked by completing contracts - Updated reaction selector with added favorites support and new reactions - Main menu updated to have dedicated "Play Droids" option - moving tutorials into Profile screen Fixes: - (Coruscant Shift) Dice numbers sometimes not rendering properly with increased text sizes - (Jedi Temple) Performance fixes and improvements - Spectating mode should now show player indicators without overlap - Level badge clipping number text
DISCLAIMER: Games of the Galaxy is an independent fan project. We are not affiliated with, endorsed by, or connected to Disney, Lucasfilm, or any related companies. Star Wars and all associated trademarks remain the property of their respective owners.
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