Deia's Dream
Ancient Alderaanian Game of Hidden Constellations

Designer:
Logan Walker


Lore Badges:
Canon, Campfire
The game presented in this entry is mentioned in the official canon. The rules and additional lore presented in this post are Campfire additions.
INTRODUCING DEIA'S DREAM

Deia's Dream was a game played in Maz Kanata's Castle on Takodana. It was a favourite past-time for the Culisetto siblings known as the Dengue Sisters. It used a specially designed board and stacks of metallic discs in several different designs.

Few relics survived the destruction of Alderaan. Fewer still preserved the memory of Deia, where scholars taught that the stars forever followed their ordained paths through the heavens. Many dreamed of changing this celestial order, believing destiny itself could be rewritten. The wise of Deia called this illusion. The true Dream, they taught, was not to command the stars, but to understand the harmony of their eternal dance. Their teachings endured through an ancient game known as Deia's Dream, played with Ring Worlds whose hidden designs guide each player toward that understanding.
Over the centuries, the game spread far beyond its birthplace. Travelers, diplomats, and refugees carried it with them until it found a home among the strange company gathered beneath Maz Kanata's castle on Takodana. Though smugglers and pilots now play it for drinks and bragging rights, the old saying remains unchanged:
"The Dream belongs to no one. Yet all have have the chance to reveal it.”
— Ancient Alderaanian Proverb
RULES FOR DEIA'S DREAM
GOAL
In this game, players build and modify a shared star map using Ring Worlds. Each player secretly works toward their own objectives to earn points before the draw pile is exhausted. The player with the most points wins.
THE SETUP

DEIA'S DREAM BOARD - A circular game board marked with a hexagonal array. The smaller and larger hex spaces are board positions for the Ring World tiles and represent Star Systems. The lines connecting them represent Stellar Paths, and Ring Worlds can be moved to other Star Systems using these lines.
96 RING WORLDS - Create the Ring World draw pile by placing 16 Ring Worlds plus 10 additional Ring Worlds per player into a face-down pile at the center of the table.
There are 4 Ring World Types: Gold, Silver, Black and Chromatic Ring Worlds. Each type of Ring World has special movement rules (see below).
Each Ring World has an Objective as the face of the disk and a color Ring World pattern on the reverse of the disk:
Each pattern appears twice for every Ring World tile colour. See full list of Ring Patterns below.
HOW TO PLAY DEIA'S DREAM
In this game, 2–8 players build and reshape a shared star map using Ring Worlds. Every Ring World belongs to every player — no one owns the pieces on the board. Instead, each player secretly works toward unique objectives shown on the Ring Worlds in their hand.
On your turn you will either place a Ring World, move one already in play, or draw another Ring World from the deck in the center of the table.
Complete these Objectives to earn points before the draw pile is exhausted. When the deck is finished, the Dream comes to an end, and the player with the most points wins.
STARTING THE GAME
"The stars are scattered, and the Dream begins. Draw forth the Ring Worlds and seek the design entrusted to you..."
— Fragment of Original Rules
Shuffle all 96 Ring Worlds together.
Create the Ring World draw pile by placing 16 Ring Worlds plus 10 additional Ring Worlds per player into a face-down pile at the center of the table. Return the remaining Ring Worlds to the box without looking at them.
Each Ring World has an Objective as the face of the disk and a Ring World color pattern on the backside of the disk.
Deal 2 Ring Worlds to each player. Each player should keep their objectives hidden from the other players.
TAKING A TURN
On your their turn, a player may take one of the following actions:
—PLACE
Place the top Ring World from the draw pile onto any empty Star System OR Place one Ring World from your hand onto any empty Star System.
—MOVE
Place the top Ring World from the draw pile onto any empty Star System OR Place one Ring World from your hand onto any empty Star System.
—DRAW
Place the top Ring World from the draw pile onto any empty Star System OR Place one Ring World from your hand onto any empty Star System.
RING WORLD MOVEMENT
Every Ring World may move one space along a connected Stellar Path. You may move the chosen Ring World together with any number of Ring Worlds stacked underneath it. If the destination Star is occupied, place the moved stack on top of the existing stack.

Gold Ring World — May move any distance in one straight direction along connected Stellar Paths with any number from its stack. It may take this special move twice.

Silver Ring World — May move any distance following only curved Stellar Paths with any number from its stack. It may take this special move twice.

Black Ring World — May move onto and through any number of occupied Stars. Each time it enters an occupied Star, collect that entire stack beneath the moving Ring World before continuing.

Chromatic Ring World — May move onto and through any number of empty Stars. Each time it passes through an empty star, leave at least one ring world from the bottom of its stack behind before continuing.
SCORING
At the end of your turn, reveal any completed Objectives from your hand. Each completed Objective is worth 1 point. Discard each scored Ring World.
After scoring, you may discard any number of Ring Worlds from a single star system.
"When a pattern is revealed, the heavens are freed to dream anew."
OBJECTIVES
Every Ring World secretly depicts one Objective. Complete that pattern anywhere on the board to score the Ring World.
There are 96 Ring Worlds in total. Each objective appears twice for every Ring World tile colour.

Triangulated Constellation — Fill either triangular group of Star Systems

Defensive Formation — Fill either shield-shaped group of Star Systems.

Quadrant Loop — Fill one square loop of Star Systems.

Cosmic Division — Fill one of the two uninterrupted six-Star lines passing through the center of the board.

Outer Rim — Fill all six Star Systems on the outer ring.

Mid Rim — Fill any eight Star Systems on the middle ring.

Inner Rim — Fill seven of the eight Star Systems on the Inner Ring.

Tashtor Sector — Fill two T-shaped circle star formations.

Stellar Mega-Structure — Create four stacks of three Ring Worlds.

Dyson Swarm — Create three stacks of five Ring Worlds.

Dyson Sphere — Create two Stacks of 9 Ring Worlds.
WINNING THE GAME
The game ends immediately after the final Ring World has been drawn or placed from the draw pile. Each player loses 1 point for every Ring World remaining in their hand. The player with the most points is declared the Keeper of the Dream.
VARIANT RULES
TAKODANA ROULETTE
Using an 8 round sudo-blaster, players may push their luck to take multiple actions in a single turn. After a player takes their first action, the play may choose to fire the sudo-blaster. The sudo-blaster is always filled with the same number of charges as actions the player has already taken. If the player fires a blank they may take an additional action, if they fire a charge, their turn immediately ends and the player must shuffle all Ring Worlds in their hand into the center draw pile. Players may take as many additional turns as they desire if the gun does not fire at the beginning of the turn attempt. An 8-sided dice may be used instead.
SMUGGLER'S BLUFF
Experienced players may score Objectives face down instead. First declare each Objective you claim to have completed. The other players may then challenge any of these declarations. Reveal the challenged Objectives. If your claim was truthful, score 2 points. If your claim was false, the challenger scores 1 point instead.
SOURCES
The Deia's Dream table and players first appeared as unnamed background details in Star Wars: Episode VII The Force Awakens, as denizens of Maz Kanata's castle fortress on Takodana.
The mosquito-like aliens around the table were identified as the Dengue Sisters, and the game they were playing was identified as Deia's Dream in Star Wars: The Force Awakens: The Visual Dictionary (2015). No further details or rules were provided.
Star Wars: Episode VII The Force Awakens (First appearance)
Star Wars: The Force Awakens: The Visual Dictionary (First identified as Deia's Dream)
Hidalgo, Pablo. Star Wars: The Force Awakens The Visual Dictionary.
DK Children, December 18, 2015. ISBN-13: 978-1465495709.
RESOURCES
DOWNLOAD THE RULES:
TABLETOP SIMULATOR MODULE:
LICENSING
Fan-authored rules presented here are published under Creative Commons License CC-BY-NC-ND. No claim is made over names or concepts that cross over with the intellectual property rights of Disney and Lucasfilm.
Star Wars is owned by Disney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share these rules, please do so in the original formats provided and with full credit to the authors. Don't use them for commercial purposes without their knowledge or permission. Please don't rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!
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