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CREDITS

Designer: Michael Corry
Playtesters: Adrian Berger, Brian H. Wilson, Cole Thornhill, Rick Scott
Graphics: Rick Scott

 

RESOURCES

Download Rules: PDF Link 
Play on Tabletop Simulator:

Download for the Simulator
3D Print Components

 

These rules are published under Creative Commons License CC-BY-NC-ND.

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Star Wars is owned by DIsney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share these rules, please do so in the original formats provided and wih full credit to the authors. Don't use them for commercial purposes without their knowledge. Please don't rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!

 

Rules for Hazard Toss
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​Hazard Toss is a high stakes dice game played against other players. It is designed to be played for a suggested number of 2-8 players. However, there is no maximum  and it can be played by any number above 2.
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SETUP

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1. Dice

 

Each player has a set of 2 Hazard Dice, one Gold Dice and one Silver Dice.

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The dice have a hole or void through them and are hollow inside, though two blank sides will also work. The empty sides are referred to as Voids.

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Typical Hazard Dice are marked with the following Corellian numeral symbols with the following values:

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An optional additional component is a Dice Cup for rolling the dice.

2. Chips

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Each player also has a set of betting chips in 3 values, Bronze, Silver and Gold. On Canto Bight, where we see Hazard Toss being played, these chips are known as Canto Coins and increase in size so that they 'nest' on top of one another.  The colour value of the chips is important to play in Hazard Toss.

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3. Prize Pot

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Players will use their chips to ante and raise into the main prize pot.

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4. Player Hand/Hazard Pots

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Each player has a hand pot area in front of their position at the table.

GAMEPLAY

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1. Ante
 

To begin play, all players ante a single bronze chip into the Prize Pot.

2. Toss

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The first player casts the Gold and Silver dice and tallies the results according to the table below. There are three possible results: Bust, Void or Hazard.

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Bust - Any matching pair of symbols (Double Bust) or voids (Void Bust).

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Void - Any pair of symbols that includes a Void result.

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Hazard - Any other pairing of symbols.

3. Tally

With a Void result, the player must pay a single Bronze chip from his Chip Stock into his Hand Pot for a Silver Void result, and two Bronze chips for a Golden Void result.

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​With a Hazard result, the player must place chips from the stock into their Hand Pot.  The difference between the two values on the dice determines the number of chips they must place in the pot. Whichever dice (gold or silver) shows the highest value determines the value of chip (Gold or Silver) they must place in their Hand Pot.

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Chips in a player's Hand Pot are considered 'In Hazard'.

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If the result is a Bust, that player is out of the game. They move all the chips that have accumulated in their Hand Pot into the Prize Pot.

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​WINNING THE GAME

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Play proceeds around the table in clockwise fashion, with each player rolling the dice and tallying the outcome.

 

When the second to last player busts, the last player has the opportunity to win everything in the Prize Pot.

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The last player makes a final roll. If the last player does not Bust, they win the entire sum in the Prize Pot. If instead he rolls a Bust, the House takes the pot.

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GAME VARIANTS

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Contract Hazard

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At the end of each round, after every player has taken a turn, players vote to either continue the game or end the game and split the Prize Pot.

 

The vote is secret: players must pick up a bronze and a gold chip, and place one of these chips into a bag without being observed. A bronze chip is a vote to Split; a Gold chip is a vote to continue. 

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Only a unanimous vote to Split the pot may be carried. All chips in hazard are pushed into the Prize Pot, which is split equally between all players still in the game.

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No Final Roll

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​The last player standing automatically wins the pot. The final roll is intended to give all players an even chance of busting in that round. However, some players may find it frustrating. 

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Rotating First Player

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Rotating the first rolling player re-distributes the order of busting players each round.

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