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CREDITS

Designer: Michael Corry
Playtesters: Brian H. Wilson, Cole Thronhill, Adrian Berger, Rick Scott
Graphics: Rick Scott

 

RESOURCES

Rules Download: PDF File
Play on Tabletop Simulator
: Download for the Simulator

These rules are published under Creative Commons License CC-BY-NC-ND.

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Star Wars is owned by DIsney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share their rules, please do so in the original formats provided and wih full credit to the authors. Don't use them for commercial purposes without theirr knowledge. Please don't rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!

 

Rules for Hex'el
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​Hex'el is a card game that uses a special deck of hexagon shaped cards for 1-6 players.
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NOTE: This version of Hex'el was developed before the recent reveal of Andor S1 Graphic assets, which revealed a different base design from what we interpreted based on screen grabs from the show. Updated artwork will be coming shortly!

 
 
CARDS
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A Hexel Deck consists of 46 cards. Each card has six coloured symbols on the outermost edge. In some versions there are three symbols - red circles, blue diamonds and yellow triangles.
 

Each card carries either one or two of these symbol types in different ratios. There are three cards carrying only a single symbol type - the Red 6, Blue 6 and Yellow 6 cards.

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GOAL

 

Players attempt to match up an array of six symbols at the vertices or corners of three cards. The goal of the game is to gain a 'Hoxla' - an array that matches all six symbols where 3 cards meet.  At the same time, you must play your cards in such a way as to prevent or delay your opponents from reaching this goal.

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HOXLA

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NO HOXLA

SETUP

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Draw Deck - A shuffled deck of 46 Hex Cards

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Chip Stock - A stock of chips or coins representing the sum of a player's buy-in to the game.

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Hedge Pot - A pot of chips which players pay into at the beginning of the round. These chips are used as insurance payments if you cannot match your opponent's last move.

ROUND STRUCTURE

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1. Draw
 

Shuffle the cards. Three cards are drawn from the top of the Draw Deck and placed in a line, with the edges matched with the same symbols on each edge.  It is necessary that no matching pairs of symbols be aligned in such a way as to present an opportunity to score a Hoxla on the first turn.
 

2. Deal

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Each player is dealt 3 cards from the draw deck in a clockwise fashion beginning with the player on the dealer's left.

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3. Stake

The dealer sets the Stake, and players determine the number of chips they will pay from their Chip Stock to their Hedge. This will constitute the available funds for them to pay Insurance in cases where they are unable to follow the proceeding player's move.  The insurance is a factor of the stake set by the dealer.

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Example: If the Stake equals 3, a player may choose to place 6 chips in the hedge pot, ensuring they will be able to pay twice during this round of play. Or they may place 9, ensuring they can pay three times during this round.

4. Place

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Play proceeds from the dealer in a clockwise direction. On a player's turn they select a card from their hand and MUST place that card edge to edge with a previously placed card.

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Each time a player places a card adjacent to an edge, they announce the number of edges matched with the following phrases:

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Match a Single Edge - Hexba
Match Two Edges - Hexel

Match Three Edges - Hexla

Match Four Edges - Hexven

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If a player succeeds in aligning three cards that create a matched array, they instead announce Hox'la! They have won the game.

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HEXBA

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HEXLA

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HEXEL

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HEXVEN

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HOXLA

​All aligned edges MUST match symbols with the cards that have been placed prior. 

5. Penalties

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If a player cannot match the number of edges placed by the previous player, they must pay that player the Insurance Cost - a factor of the Stake - from their Hedge Pot. This money goes into the player's Chip Stock and not their Hedge Pot.

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A player may not pay Insurance from their Chip Stock.

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The factor of insurance paid must be equal to the difference between the number of edges you have matched, and the previous player's number of matched edges. If you cannot pay the Insurance Cost/Premium, you are immediately out of the game.

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If a player is incapable of either matching an equal number of edges or paying the Insurance Cost, they lose this game and must wait until the next. Any remaining Insurance is paid to the player who forced them to lose. Their remaining cards are discarded and are out of the game until it is concluded. 

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6. Next Round

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Each player takes turns until their 3rd card is played. After the last player places his 3rd card, if no player has achieved a Hoxla, a new round begins.

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Three new cards are dealt to each player from the Draw Pile. Players may once again choose a factor of the Stake to pay from their Chip Stock to their Hedge Pot.

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Play begins again.

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WINNING THE GAME

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Play continues until someone achieves Hoxla. That player wins all of the Insurance money that sits in the player's Hedge Pots.  Any money remaining in player's Chip Stock is retained and may be used for another game.

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On the rare occasion that the cards run out without any player achieving a Hoxla, the last player to place wins all the insurance on the table from all players, and a new game begins.

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