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Adrian Berger
 

RESOURCES

Play on Sabacc Cantina App
Sabacc Rules Archive: History of Coruscant Shift
 

Rules for CORUSCANT SHIFT 
(as played on the Sabacc Cantina App)

 

GOAL​

 

In Coruscant Shift, your objective is to assemble a hand with a total value closest to a target number determined by a dice roll. Preferably collecting as many cards in a target suit, determined by another dice roll.

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The game incorporates positive and negative cards across three suits, and involves strategic betting and card selection to achieve the optimal hand.

THE SETUP

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62 Card Sabacc Deck: The deck consists of three suits: Circles, Triangles, and Squares.

Each suit contains 20 cards: 

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  • 10 with positive values (+1 to +10)

  • 10 with negative values (-1 to -10)

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Additionally, there are two zero cards — Sylops — which are wild and can represent any suit.

 

Shift Dice (x2)

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The game utilizes two dice:

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  • Gold Die: Displays number values (0, 0, +5, -5, +10, -10), determining the target number for the round.

  • Silver Die: Displays suit symbols (Circle, Triangle, Square), indicating the target suit for the round.

 

ROUND SETUP

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  1. Determine starting player: The starting player rotates clockwise each round.
     

  2. Ante: Each player contributes an ante to the betting pot.

    At the start of the game, the default ante is 2 credits. The ante increases dynamically based on player count remaining in game, with two players escalating faster than larger groups. The ante increases by 5 for 2 players, by 3 for 3 players, by 2 for 4 players, and by 1 otherwise.

     

  3. Deal: Each player is dealt five cards face down.
     

  4. Dice Roll: Both dice are rolled to establish the target number and target suit for the round.

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GAMEPLAY SETUP

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  1. Selection: Players select cards from their hand that sum closest to the target number and place them face down as their selection.
     

  2. Betting Round: Beginning with the starting player, players can check, call, raise, or fold.

    At the start of the game, the minimum bet is 1 credit. At the start of the game, the default ante is 2 credits. The ante increases dynamically based on player count remaining in game, with two players escalating faster than larger groups. The ante increases by 5 for 2 players, by 3 for 3 players, by 2 for 4 players, and by 1 otherwise.

     

  3. Sabacc Shift: Unselected cards are discarded and each player is dealt from the deck, so they again have 5 cards in their hand.
     

  4. Improvement: Players may add additional cards to their selection. Previously selected cards can not be discarded.
     

  5. Final Betting Round: Another opportunity to bet, following the same procedure.
     

  6. Reveal: Remaining players reveal their selections to determine the winner.

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WINNING THE ROUND

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The player whose selection totals closest to the target number wins the pot.

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In case of a tie, the player with the most cards in the target suit wins.

If a tie still persists, the pot is split among the winners.

 

WINNING THE GAME

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The game continues either for a predetermined number of rounds or until only one player has credits remaining.

The player with the most credits at the end of the game is declared the winner.

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