
Adrian Berger
RESOURCES
Play on Sabacc Cantina App
Sabacc Rules Archive: History of Coruscant Shift
Rules for CORUSCANT SHIFT
(as played on the Sabacc Cantina App)
GOAL​
In Coruscant Shift, your objective is to assemble a hand with a total value closest to a target number determined by a dice roll. Preferably collecting as many cards in a target suit, determined by another dice roll.
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The game incorporates positive and negative cards across three suits, and involves strategic betting and card selection to achieve the optimal hand.
THE SETUP
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62 Card Sabacc Deck: The deck consists of three suits: Circles, Triangles, and Squares.
Each suit contains 20 cards:
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10 with positive values (+1 to +10)
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10 with negative values (-1 to -10)
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Additionally, there are two zero cards — Sylops — which are wild and can represent any suit.
Shift Dice (x2)
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The game utilizes two dice:
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Gold Die: Displays number values (0, 0, +5, -5, +10, -10), determining the target number for the round.
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Silver Die: Displays suit symbols (Circle, Triangle, Square), indicating the target suit for the round.
ROUND SETUP
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Determine starting player: The starting player rotates clockwise each round.
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Ante: Each player contributes an ante to the betting pot.
At the start of the game, the default ante is 2 credits. The ante increases dynamically based on player count remaining in game, with two players escalating faster than larger groups. The ante increases by 5 for 2 players, by 3 for 3 players, by 2 for 4 players, and by 1 otherwise.
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Deal: Each player is dealt five cards face down.
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Dice Roll: Both dice are rolled to establish the target number and target suit for the round.
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GAMEPLAY SETUP
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Selection: Players select cards from their hand that sum closest to the target number and place them face down as their selection.
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Betting Round: Beginning with the starting player, players can check, call, raise, or fold.
At the start of the game, the minimum bet is 1 credit. At the start of the game, the default ante is 2 credits. The ante increases dynamically based on player count remaining in game, with two players escalating faster than larger groups. The ante increases by 5 for 2 players, by 3 for 3 players, by 2 for 4 players, and by 1 otherwise.
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Sabacc Shift: Unselected cards are discarded and each player is dealt from the deck, so they again have 5 cards in their hand.
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Improvement: Players may add additional cards to their selection. Previously selected cards can not be discarded.
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Final Betting Round: Another opportunity to bet, following the same procedure.
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Reveal: Remaining players reveal their selections to determine the winner.
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WINNING THE ROUND
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The player whose selection totals closest to the target number wins the pot.
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In case of a tie, the player with the most cards in the target suit wins.
If a tie still persists, the pot is split among the winners.
WINNING THE GAME
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The game continues either for a predetermined number of rounds or until only one player has credits remaining.
The player with the most credits at the end of the game is declared the winner.
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