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Adrian Berger
 

RESOURCES

Play on Sabacc Cantina App



 

Rules for Kessel Sabacc
(as played on the Sabacc Cantina App)
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GOAL

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In Kessel Sabacc, you invest chips to improve your hand and get a pair, a Sabacc hand. To win a round, you need to have the best hand at the end of 3 turns.

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The last player with chips in stock wins the game, and the content of the credits pot.

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CARDS

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The deck comprises 44 cards divided into two suits or families: Sand and Blood.  Each suit contains:

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  • 18 positive cards valued from 1 to 6, with 3 of each value

  • 3 Imposter Cards

  • 1 Sylop Card

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The card value is depicted by its header and central symbol which represent Corellian numeral values.

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HAND VALUE

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The goal is to minimize your hand value. You are seeking to both match the value of your cards (a pair with 0 difference between them) and to get the closest value to 0.

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A sabacc hand consisting of lower value cards is stronger, with a hand of 0/0 being the best card value, and 6 being the worst.

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SPECIAL CARDS

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Sylop Cards 

 

When revealed, the Sylop will take the value of the other card in your hand, forming a pair and a Sabacc hand.  This is known as a Sylop Sabacc. A pair of Sylops is a Pure Sabacc. There is 1 Sylop card in each suit or family.

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Imposter Cards

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When revealed, the player will throw a pair of dice and choose 1 of the values thrown.  The Imposter takes on the value of the chosen dice, completing your hand. There are 3 Imposters per suit or family.

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A Sylop Sabacc or Imposter Sabacc are equivalent to a standard Sabacc hand of the same value.

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A pair of Sylops is a Pure Sabacc, and is the best hand in the game.

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SHIFT TOKENS

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Kessel Sabacc is played with 3 Shift Tokens, which are powerful game modifiers.

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A Shift Token can be played once in the game, and only at the beginning of your turn, before Standing or Drawing.

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There are 16 types of Shift Token which may be selected or randomly drafted for play (see below).

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GAMEPLAY PHASES

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Games of Kessel Sabacc proceed in the following way:

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FIRST ROUND SETUP

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  1. Determine Starting Player: The starting player rotates clockwise each round. 
     

  2. Stake: Each player contributes a stake to the Sabacc pot.
     

  3. Chip Stock: Each player receives a stock of 4-8 Tax Chips according to the intended length of the game and size of the stke.
     

  4. Deal Cards: Players are dealt 2 cards, one from the each family of Sand and Blood.
     

  5. Draw Piles: The remaining cards form separate draw piles for Sand and Blood cards. 1 Card is drawn from each to start the Discard Piles for each family.
     

  6. Assign Shift Tokens: Players either select from an available stock of Shift Tokens, are assigned a predetermined selection, or receive a random selection of tokens.

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Each game proceeds through 3 rounds. In each round, each player gets 3 turns. Each round concludes with the Reveal.

 

CARD TURNS

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On their turn, player may:

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  • Draw a CardInvest 1 Tax Chip to draw a card from the top of any of the Draw or DIscard piles. After drawing you must discard a card from the same family, always keeping one card of each family in hand.
     

  • Stand — Pass without drawing a card or investing any chips.

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Each round lasts 3 turns, giving you 3 opportunities to improve your hand.

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REVEAL

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After each player has played 3 times, everyone reveals their hands. If every player stands during a turn, everyone reveals their hands.

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WIN & LOSS CONDITIONS

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The player with a pair closest to zero wins the round. The player who wins a round loses no tax chips.  All of their invested chips are returned to their stock.

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Players who have a Sabacc hand but do not win will lose their invested chips, and are also taxed one chip from their stock.

 

Without a Sabacc hand, you lose your invested chips, and are taxed an amount equal to the difference of your card values.  All taxed chips are lost.

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If your chips stock is empty by the end of the reveal phase, you are eliminated from the game.

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You win the game upon being the last player with chips in stock, and collect the content of the Sabacc Pot.

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