top of page

CREDITS

Designer: Michael
Graphics: Michael, Rick Scott

RESOURCES

Download Rules: PDF Link 

 

These rules are published under Creative Commons License CC-BY-NC-ND.

CC-LICENSE.png

Star Wars is owned by DIsney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share these rules, please do so in the original formats provided and with full credit to the authors. Don't use them for commercial purposes without their knowledge. Please do not rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!

 

Rules for SIKA

 

 

Sika is inspired a game of chance cubes glimpsed in the Clone Wars episode Sphere of Influence which is played by Greedo and a group of thugs. The name for this game comes from a region on the planet Rodia, where the game originates.

B-DICE2.png
GOAL

​

The player with the most points is the winner of the game. Each player has three rounds to accumulate points.

​

SETUP

​

x3 Chance Cubes - (Six Sided Die with 3 red and 3 blue sides)

​

Scoring Slate - The Scorekeeper will record the player's names and scores during the game.

​

Prize Pot - Any stakes laid for this game are placed in the Prize Pot.

​

GAMEPLAY

​

1. CHOOSE SCOREKEEPER

 

The Scorekeeper begins the scoring sheet and distributes a green and yellow chip to every player. The player to the Scorekeeper's leftgoes first.

​

2. THE ANTE (OPTIONAL)

​

Each player pays the agreed ante into the pot for this game. 

​

2. CALLING COLOURS

 

At the start of the game, each player must call a colour (red or blue).

​

3. THE THROW

​

Each player will roll the 3 chance cubes three times on their turn.  During each roll, the player gains points every time the colour they called appears on the chance cubes. 

 

4. SCORING

​

Players score according to the following:

​

If one face shows your colour, score 2 points.

If two faces show your colour, score 4 points.

If three faces show your colour, score 6 points

​

If there are no faces showing your colour, you lose 3 points.

​

After scoring, pass the chance cubes to the player on the left. 

​​​

​WINNING THE GAME

​

Players will roll the dice 3 times during every turn, and the game continues for 3 rounds. At the end of 3 rounds, tally the scores. The player with the most points wins. If there is a tie, play additional rounds until the tie is broken.

​

​EXAMPLE OF PLAY

​

On his turn, Greedo has selected red. He picks up the chances cubes and rolls them. All three chance cubes show red, giving him 6 points. He rolls the three chance cubes again, but only one face shows red, giving him 2 points.  Greedo rolls the chance cubes for the third and final time. All three cubes show blue, giving him -3 points. His total is 5 points for this round. 

​

Luckily, Greedo has two more rounds to gather more points before the game is over. He passes the chance cubes to the next player.

​

bottom of page