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Rules for VAL-DES
 

This simple chance cube game can be played with 2 or more players. This dice game has its origins on the Outer Rim planet Batuu.  The citizens of this world take their gambling very seriously.  Gamblers found using weighed dice or other forms of cheating are seldom heard or seen from again.  The name of this game comes from this world’s two moons, Valara and Destra. 

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GOAL

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The player who collects the most points over the course of seven rounds or sets wins the game and any stake in the pot.

CREDITS

Designer: Kevin Van Ryswyck
Graphics: Michael, Rick Scott

RESOURCES

Download Rules: PDF Link 


 

These rules are published under Creative Commons License CC-BY-NC-ND.

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Star Wars is owned by DIsney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share these rules, please do so in the original formats provided and with full credit to the authors. Don't use them for commercial purposes without their knowledge. Please do not rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!

 

SETUP

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x1 Chance Cube - A six-sided die with 3 red and 3 blue sides.

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Dice Cup - A cup for rolling and concealing the chance cube.

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Scoring Slate - One player will act as Scorekeeper and records the scores for each round played.

GAmEPLAY

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1. CHOOSE A SCOREKEEPER

 

The Scorekeeper will record the player's names and scores during the game. The player to the Scorekeeper's left becomes the Caster for the first round. The Caster changes after every round in a clockwise fashion.

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2. THE ANTE (OPTIONAL)

 

Each player will pay the agreed ante into the pot for this game.

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3. THE SET

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The caster rolls the dice in the dice cup and sets it on the table without revealing the dice. 

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3. THE CALL

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Starting from the Caster's left, each player declares either Val (Red) or Des (Blue). 

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4. THE REVEAL

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The Caster lifts the cup to reveal the result. Every player who successfully called the colour of the roll wins a point.  The role of Caster passes to the left, and the next round begins.

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5. SCORING

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Play continues for seven sets. After the seven sets are completed, the Scorekeeper reviews the player's scores. If any player has made 3 correct calls in a row, that player is awarded 2 bonus points.

​WINNING THE GAME

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After the scores have been checked and bonus scores awarded, the player with the most points wins the game.  If there is a tie, play additional rounds until the tie is broken.

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