
Rules for SKREE-LO
​
​​Skree-lo is a duelling dice game where players roll for high-scoring combinations in order to win the agreed stake in the prize pot.

CREDITS
Designer: Mike Forester
Graphics: Rick Scott
RESOURCES
Download Rules: PDF Link
These rules are published under Creative Commons License CC-BY-NC-ND.

Star Wars is owned by DIsney and Lucasfilm, but we'd ask that you honour the work of fellow fans by observing the terms of the CC BY-NC-ND license. If you share these rules, please do so in the original formats provided and with full credit to the authors. Don't use them for commercial purposes without their knowledge. Please do not rewrite, remix or derive your own rules from these works without prior consent. May the Force be with you!
SETUP
​​
Three Six-Sided Dice - Skree-Lo employs six-sided dice, usually marked with Aurebesh, High Galactic or Corellian numerals.
​Prize Pot - Each player contributes an agreed stake to the pot before play begins.
GAMEPlAY
​
1. THE STAKE
​
Players agree on the stake for the game and add their credits to the pot.
​
2. THE THROW
​
Each player takes a turn at throwing the three dice. They continue to throw the three dice until they achieve as scoring throw. Once they have a scoring throw, their turn ends and the dice pass to the next player until every player has thrown and achieved a scoring throw.
​
3. SCORING
​
The following dice combinations are scoring throws, in order of rank from highest to lowest:​
​


.png)

4-5-6
The highest possible roll. If you roll 4-5-6, you automatically win.​​
​

TRIPS
Rolling three of the same number. Higher trips beat lower trips: 4-4-4 beats 3-3-3.​​
​

POINT
Rolling a pair + another number. The single value dice is the 'point' value. A higher point beats a lower point, and is the determining value: 2-2-6 wins over 5-5-2.
​

1-2-3
The lowest scoring roll. If you roll 1-2-3, you automatically lose.
​
WINNING THE GAME
​
The player with the highest scoring roll is the winner, and takes the prize pot for the round. If two or more players tie for the best combination, they must have a roll-off to determine the winner. Players roll in turn, until each has locked in a new scoring combination and a winner is determined.
​​
​

.png)

